About
We make the browser do things it is not supposed to.
NOVASWARM started from a simple dare: how much of a real game can run inside a browser tab, with no install, no plugin, and no engine, if you stop treating the GPU as a picture frame and start treating it as a computer?
The answer turned out to be: almost all of it. WebGPU, the modern graphics and compute API now shipping in every major browser, lets us push the entire simulation onto the GPU. Thousands of enemies think, move, collide, and explode in parallel, every frame, while your CPU mostly watches. The result looks like an arcade cabinet and loads like a web page.
We care about two things in equal measure: that it feels good to play, and that the engineering underneath is honest. No faked swarms, no pre-baked effects, no smoke and mirrors. The neon you see is real light bouncing through a real bloom pipeline, and the swarm chasing you is ten thousand independent agents.
NOVASWARM is the first thing we have shipped. It will not be the last.